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18xx Mega bundle 1822 18MEX 1822CA 18Mag 1824 1830 1846 1848 1853 1860 1862 1880

Description: All games are brand new in original shrink wrap.May be sent in multiple boxes. 1822: The Railways of Great Britain (2020 edition)1822 is a game in the 18xx series based on the growth of the Railways through the age of steam. It is based on a map of most of Great Britain, excluding north Wales and the Scottish Highlands.Players take the part of investors in Railway companies and then operate the companies to maximise their own wealth.The game has several McGuffins...1. There are private companies, minor companies and major companies (released as concessions in the bidding rounds). These are released in tranches in random order.2. The bidding mechanism is "Lawsonian" whereby players can bid on a limited number of the companies on offer and all of the bids are resolved simultaneously.3. A new type of train is introduced: a Local train which runs on its home station.4. Major companies have historical destinations.5. Major companies can acquire any minor companies to which they are connected (if the owning player agrees) allowing very flexible and variable game play.6. There is a strong incentive on players not to spend all of their initial capital in the first stock rounds. 18MEX (2020 Second Edition)18MEX is an 18xx game set in Mexico, designed for 3-5 players and playable in 3-4 hours. Like other 18xx type games, it is a rather abstact simulation of historical railroad operations and financing, this time with a setting in Mexico. Players compete to control railroads while attempting to accumulate the greatest net worth. 18MEX features private companies, minor railroads, major railroad corporations and a government railroad, the NdM. 1822CA (2018)1822CA is an 18xx game that covers Canada from coast to coast and reimplements the 1822 system. The board is 33 percent larger than 1822, has 30 private companies, and 30 minor companies. The game has 10 public companies including the Canadian Pacific Railway that starts on both the east and west sides of the board.The game consists of an alternating series of stock rounds and operating rounds. Initially, there is one operating round between each stock round, and then once the first 2-train is bought, two operating rounds between each stock round. The final set of operating rounds has three rounds.In stock rounds, players act as investors, buying and selling shares in the various companies. The player with the most shares in each company is the company’s director and decides all actions that the company takes in the operating round.In operating rounds, players, as company directors, run the various companies that they control. They choose whether to build track, place station tokens, which trains to run on which routes, whether to pay or withhold dividends and whether to invest in more trains, etc. 18Mag: Hungarian Railway History (2021)18Mag (Magyarország meaning Hungary) is an 18xx game that tells the story of Hungarian railroads and their supporting companies.Depending on the player number, 13 different railway companies are drafted equally between the players. These railways operate in numerical order, build track on the map, erect stations, run their trains and always pay out their earnings 50:50 – half to their owners and half into their own treasury.Beside those operating railroads, seven other companies offering various services for the railroads are included in the game. Examples of these services are building an extra tile, allowance to run freely over small stations, reduce costs when building bridges and tunnels, and most importantly, offer new trains. Whenever a railroad uses the services of one or more of these companies, they pay their fee into their treasury. In stock rounds, players acquire shares of those companies and after operation rounds, they distribute their earnings among the share holders. These companies also have station markers (or in this case: factories) which can be placed on city tiles (instead of railway stations) by the president of the company, thus denying other companies passage through that city.Contrary to other 18xx games, all trains are available from the beginning. Because of the pricing, they usually come in the accustomed order, but not necessarily! However, trains do not rust or go obsolete, but they may be scrapped voluntarily to make space for bigger trains. When at least one of each type of train has been sold, one more set of operation rounds is played and then the game ends. As usual in 18xx games, the wealthiest player is the winner. 1824: Austrian-Hungarian Railway (Second Edition) (2019)1824 Austrian-Hungarian Railway is an 18xx railway building and share dealing game for 3-6 players. It is based on Francis Tresham's game 1829 and on Leonhard Orgler's game 1837.The player who has the greatest wealth in cash and shares at the end of the game is the winner. A set of simple mechanisms form the basis of 1824 Austria-Hungary.You use the yellow, green, brown and gray tiles to create a rail network on the map. Just as in a real railway business, the track in the game connects railway stations to each other. The trains (train cards) make notional journeys from one station to the next and thereby earn money. The (imaginary) passengers pay for their journeys. The more numerous and the more important the stations on a train's journey are, the more money it earns for the company and its shareholders.In the game you and your fellow players can own up to 6 Mountain Railways, 4 Coal Railways, 7 forerunners of the National Railways, as well as shares in 3 National Railways and 5 Regional Railways. The Major Companies (the National and Regional Railways) belong to their shareholders. The player with the most shares in the company is the Director of that company and decides how the company will act.This game is a further streamlined version of the self-published 1824 from 2005. 1830: Railways & Robber Barons (English Edition 2021)1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has no 'chance' element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also.This game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Plus each 18xx title adds new and different elements to the game. This game features private rail companies and an extremely vicious, 'robber baron' oriented stock market. A game is finished when the bank runs out of money or one player is forced to declare bankruptcy, and the player with the greatest personal holdings wins. 1846: The Race for the Midwest (GMT second printing 2021)1846 is an 18xx game that traces the westward expansion of railways across the Midwestern United States.As in other 18XX games, the winner is the player with the greatest combined wealth (cash on hand + value of stock held + value of private companies owned) at the end of the game. Play proceeds in a series of stock rounds, each followed by a pair of operating rounds. In stock rounds, players act as investors buying and selling stock in corporations. During operating rounds, corporations will lay track, build stations, run trains for revenue to be paid out as dividends or withheld, and buy trains. The majority shareholder of each corporation acts at its president, making all decisions during operating rounds. Players will continue operating companies, collecting dividends, and reinvesting until the bank breaks.1846 features several unique elements, such as scaling the number of corporations, private companies, and bank size to the number of players. Additionally, the traditional starting private company auction has been replaced with a private company draft, introducing hidden information and a degree of randomness. Corporations that run a train from the East coast to the West will receive additional revenue. Moreover, virtually all track builds will incur costs, bringing corporate capitalization and long term financing questions to the fore. 1848: Australia (GMT second printing 2021)1848 Australia, is a semi-historical railroad game from the 18xx set, and to which the designers credit some of this games' systems to the originator of the series - Francis Tresham.The game consists of two separate series of actions repeated until the game ends, these are stock rounds and operating rounds. During stock rounds, shares in the various railroading companies are bought & sold by players and are tracked on the stock market mat. During operating rounds, the player/directors of those railroading companies are allowed to build track & place station markers on the map, and then may buy trains from which to earn capital from running those trains along routes on the map. The capital earned may be paid out as dividends to shareholders or retained by the company for future expansion.The game ends at a pre-determined point, whereupon the player with the most worth,(cash on hand & share certificate value) wins.As with many games in this series, there are similarities within the rules, but many feature slight differences, and it is these that give each individual 18xx game its character.1848 features an interesting array of differences described above. These include how private companies are purchased, the inclusion of The Bank Of England as a public company that extends loans and administers railroads that are in receivership, dealing with different track gauges between states and 'The Ghan' special train. 1853 (English second edition 2009)This is the Indian sub-continent (British Imperial India) member of the 18xx family of games. It is billed as A game for engineers who've had enough of the financiers! It involves five-foot-six and metre gauges, hills, mountains and the Himalayas, contract bids and government mails. The technical challenges of building a railroad network in difficult country stand on a par with the financial market manipulation which usually dominates the 18xx games.Time to play is listed as 4-7 hours. Ages 11+. A 4-hour game would be an exception and it's not really for 11-year-olds.For its 20th anniversary, Lookout Games and Mayfair Games Inc. published an updated version in Oct 2009. It is based on the retuned rules by Stuart Dagger and Steve Jones that were edited by Lou Jerkich, Dick Ruck and Jeff Heuer. 1860: Railways on the Isle of Wight (2021 3rd edition)A game tracing the development of railways on the Isle of Wight, 1860 is part of the 18xx series of economic railway games, based on Francis Tresham's original concepts.As in other 18xx games, the winner is the player with the greatest combined wealth (cash on hand + value of stocks held + value of private companies owned) at the end of the game. Play progresses in a series of alternating stock and operating rounds. During stock rounds, players may purchase and sell stock in corporations. During operating rounds, the corporations lay track, place railway stations (tokens), run trains for revenue to be withheld or paid out, and purchase trains. The player who owns the most stock in a given corporation makes all decisions for said corporation during an operating round.The game is notable for the small size of the board compared to many 18xx games, and its innovative game end: The climax of play sees the beginnings of railway nationalization in the United Kingdom, with the weakest companies being eliminated from private operation earlier than those which are the healthiest.Other notable differences from most 18xx games include:-Players may own up to 100% of a corporation, and may sell presidents’ certificates into the bank pool, at which time a corporation goes into receivership and continues to operate.-Corporations are never required to own trains, and thus player bankruptcy is impossible. Instead, a trainless corporation becomes insolvent and leases a train based on the current phase, withholding all earnings.-Corporations are allowed to run one train through one “tokened out” city once per operating round, which makes strategic route building and station placement key.The game was initially produced in a small print run of c.100 copies. JKLM and Z-Man games released a larger, but still limited, 2nd edition (with an alternate map) in 2010. In 2021, All-Aboard Games funded the publication of a 3rd edition through Kickstarter which was back more than 1000 times. 1862: Railway Mania in the Eastern Counties (2019 English second edition)1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia, England. It features a company-packed board, where 16 of 20 companies are randomly selected for use on a board containing only 37 hexes. Major features of the game are:Petitioning parliament as a means of floating your preferred companya mixture of full and partial capitalisation for companiesthree train types with differing objectives and building requirementscompany mergers and re-floatation1860-style semi-linear stock-market featuring multiple stock jumps.solitaire version 1880: China (2023 Lookout Games English edition)In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins.1880: China innovates on the 18xx model as follows:Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company.The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.

Price: 2999 AUD

Location: Ulverstone

End Time: 2023-09-11T09:56:00.000Z

Shipping Cost: 211.06 AUD

Product Images

18xx Mega bundle 1822 18MEX 1822CA 18Mag 1824 1830 1846 1848 1853 1860 1862 1880

Item Specifics

Returns Accepted: ReturnsNotAccepted

Game Type: Board Game

Brand: GMT

Type: Complete Game

Game Title: 18xx

Year: 2009

Bundle Description: 12 brand new games based on Francis Tresham's 18xx design

Custom Bundle: Yes

Theme: Strategy

Character Family: World War II

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